

You might be wondering how the game displays the settlement borders ingame? Well this is how. Point the reference to your WorkshopWorkbench and select the keyword WorkshopLinkedPrimitive. To do this, edit the DefaultEmpty Trigger, go to the Linked Ref tab and right-click, selecting New. This tells the game that the settlement linked to this workbench should use the bounds set by the DefaultEmptyTrigger. Now you want to link your DefaultEmptyTrigger to your WorkshopWorkbench.

This is the object most of the other objects will link to in the rest of the tutorial. This is the object you use to enter the settlement screen ingame. Next, you will need to place your WorkshopWorkbench. You can resize the trigger via Edit -> Primitives and changing the X, Y and Z bound coordinates.

This trigger is what defines the build space of your settlement. To start with, you need to place a DefaultEmptyTrigger in your chosen cell. Don’t try and edit the base records for these objects unless it is specified. I recommend starting small and to finish this tutorial before adding cosmetic objects.Īll references to objects such as DefaultEmptyTrigger refer to the placed references in the Render Window. I’ve chosen a wilderness cell near to the Atom Cats Garage in the south of the map. To start with, pick a nice open location that hasn’t been used in the Commonwealth worldspace. This tutorial will cover the basics on creating new settlements in Fallout 4.
